Viktor Antonov’s death: Visual artist was the 2nd legendary half-life of the legendary half-life

Viktor Antonov’s death: Visual artist was the 2nd legendary half-life of the legendary half-life

The incredible design of “Cité 17” in Half-Life 2 games, which is one of the greatest critical and commercial successes in the history of video games. Creative genius designer who has worked in the cinema, serials, and especially in video games, Viktor Antonov died at the age of 53 on February 16.

Born in 1972 in Bulgaria, Sofia, he left his country with his family to settle in Paris when he was 17 years old. Passionate for graphic art, he manages to study at a very prestigious Art Center Design College, Pasadena, where he is modeling the absolute legend of industrial design, Sid Media, which lags behind all the designs of the Blade Runner.

Two video games masterpieces

Upon completion of his training, Viktor Antonov chose to stay in the United States for specialization in video games and thus fully expressed his creative vision. In 2004, the development studio valve hiring, which will give it an extraordinary artistic direction of the half -life of the half -life, which will be a date, with its architecture blend from the 19th century and the brutality of the Eastern countries. 20th century.

Since 2009, she has been working on the entire artistic direction of the masterpiece of absolute video games, which has been offended, which has rarely reached the incand -minded point. In the dystopian world, the design of which is located at the Neo-Victorian and Steampunk Crossroads, which was released in 2012, one of the largest games of the decade.

In an interview for separating “The Prodiles” for the movie.

Cinema Video Games

“I want to use all the possible scaffolds to get my message, even at the base, I’m not a player. So I love video games because this media allows me to achieve that goal” He convinced him when we met him to talk about insulting his work.

When we told him that he was finally some of the few who were able to move so much simplicity in a movie theater or video games, he replied: “I have to tell you that I am one of the rare exceptions between different industries, this is not common. However, I really want more and more talent that works on these two media. There will be many victories there.

If he worked on many other games, he also collaborated with two animated feature films: the first with a wonderful Renaissance, in 2006; And the prodics, in 2011, for which he was holding an artistic direction. She also worked on a series (Skyland) as well as a graphic novel, Colony.

Source: Allocine

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