Developed by the stalwart British studio Creative Assembly, better known for the historical strategy game saga Total War, it cannot be said that the game Alien: IsolationReleased in 2014, it was a real shock.
At the peak of claustrophobia and tension, it was a video game masterpiece; An exceptional title that not only managed to atomize the previous failures in the memory and even eclipse other games in the franchise, but also rose to the top without any problems. survival horror. A miracle title that we haven’t dared to hope for in years. A game that ultimately lived up to one of the greatest licenses in film history.
Here are the pictures again…
Ten years later, on the anniversary of the game’s release, comes the long-awaited announcement. Creative Assembly and SEGA have just announced the sequel to Alien: Isolation! The statement was made by Al Hope, creative director of the studio. by means of a published notice.
“Today, I’m pleased to confirm on behalf of the team that the sequel to Alien: Isolation is underway.Hop announced. “We look forward to sharing more details when we are ready. Thanks again.”
You’ll have to wait a little longer to see this sequel, which is in early development. So it is not known when the story will take place, whether it will be a direct sequel to Alien: Isolation or not.
The game was developed in secret, despite SEGA’s initial refusal
However, the original game’s adventure got off to a bad start. Behind the scenes of the game’s creation in 2020, we learned that SEGA, the owner of the studio, initially refused to accept this about the game.
“We sent out a five-page treatment explaining our vision, and SEGA told us there was no question of developing a new Alien game.” explained Tim Heaton, one of the managers of the Creative Assembly studio. It should also be said that Sega was quite upset by the development and disastrous reception (the word is still weak…) of the game Alien Colonial Marines entrusted to the Texas studio Gearbox.
Instead of stopping there, Creative Assembly continued to develop the pitch in their own corner, without informing SEGA, even developing a small demo that featured xenomorphs in a laboratory, paying special attention to the atmosphere and ultra-heavy atmosphere that will delight. future game.
When this demo was presented to SEGA executives, they really liked the atmosphere and vision of the developers and eventually gave the green light. “Everyone immediately understood the idea of the game” said the studio’s technical director, Clive Gratton, during the creation. “It shows the power of visual impact on people.”
Source: Allocine

Rose James is a Gossipify movie and series reviewer known for her in-depth analysis and unique perspective on the latest releases. With a background in film studies, she provides engaging and informative reviews, and keeps readers up to date with industry trends and emerging talents.