The game team needed extra time to work on playing mechanics
The director of Pragmata Cho Yonghee confirmed the reason behind the postponement of pragmatate, stating that this occurred, for the most part, because the team needed more time to work on the balance of game mechanics until it achieved the ideal result.
“It is the great reason for this”, Yonghee said on the postponement, in an interview with The player (Via Gaming Insider). “There have been many attempts and errors, comments and events, just to see what it would work and what it would work better.”
“Having the two mechanics, the filming of Diana and Hugo, was one of the reasons to devote more time to the game”, Completed the manufacturer, Naoto Oyama. “We dedicate time to balance everything.”
Yonghee also said that revealing the game so soon was a motivator for the team.
“Showing the game so soon served as a motivation for us”, Yonghee said. “If at that moment we had not released that trailer, pragmatate may not be the same game today.”
After many postponement, it seems that Pragmatate will finally be released in 2026 for the PC series, PlayStation 5 and Xbox.
Source: Terra

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