The Matrix: 25 years ago, the Wachowskis wanted to base their iconic film on a true legend, but it didn’t quite go as planned.

The Matrix: 25 years ago, the Wachowskis wanted to base their iconic film on a true legend, but it didn’t quite go as planned.

That’s a big missed opportunity. 25 years ago, the Wachowski sisters, who had just released Hurricane Matrix, met with legendary game director Hideo Kojima to ask if he could make a game based on the universe of their film and trilogy, which is still in development. Kojima-san seems to be very receptive to the idea. But executives at publisher Konami had more modest enthusiasm…

“We really want you to make a Matrix game”

in the given interview time dilation (Through Kotaku), Christopher Bergstresser, Konami’s former vice president in charge of in-house licensing development, brings up an old rumor that Hideo Kojima was approached to develop a game adapted from The Matrix in the early 2000s.

“The Wachowskis were big fans of Kojima. Kazumi Kitaue, Kojima, Aki Saito (who still works with Kojima) and I were at Konami headquarters when we got a call from the Wachowskis who wanted to come and meet Kojima. They did! says Bergstresser.

They both came to their art designer and said to Kojima, “We really want you to make a Matrix game. Can you do it?” Aki translated this into Japanese for Mr. Kitawe, who just looked at them and gave a clear “no”. We were still able to enjoy the Japanese premiere of The Matrix and the after party.”

At the time, Hideo Kojima was working on his upcoming masterpiece Metal Gear Solid 2: Sons of Liberty; A project hardly compatible with the absorption of such a proposal. However, the Time Extension article cites another former Konami employee who insisted on remaining anonymous, stating that the publisher’s denial is not entirely accurate.

He claims Kojima kept going “Show great interest” After Kitawe’s announcement for the Matrix game and the revelation that he was a “big disappointment” Among the team members, the creators did not end up collaborating on this project.

In the end, it would be the Shiny Entertainment studio that revived the Matrix license to make two separate games (and which unfortunately did not leave a lasting memory…): Enter The Matrix, in 2003; and Neo’s Way, in 2005.

Source: Allocine

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