Assassin’s Creed Shadows will have a better range of radius on PS5 Pro

Assassin’s Creed Shadows will have a better range of radius on PS5 Pro


Ubisoft has provided more details on how the game can be played on PS5 and PS5




With a few weeks to release Assassin’s Creed Shadows, Ubisoft has provided details on the graphic modes that will be available in the PS5 and PS5 Pro game, together with a new video showing 20 minutes of gameplay.

As stated in Blog psThere will be three different ways, being performance, loyalty and balanced, which can be launched up to 4K and 60 fps when the performance is chosen.

https://www.youtube.com/watch?v=g4zi3e9jnw

In all cases there will be a trace of rays, but each console and way will determine the type of tracking of the rays that will be presented.

The mode with radius Tracing “selective” It has global lighting in the game hiding part of the game. Already in the case of Ray Tracing “standard”There is a global lighting throughout the game. Finally, Ray Tracing “extended”Which is exclusive of PS5 Pro, it provides complete support for lighting and global surfaces with reflections in the game.

Check below:

  • PS5 – performance mode: 2160p with upscaling, 60 fps, selective beating tracking
  • PS5 – Loyalty mode: 2160p with Upscaling, 30 FPS, Ray Standard track
  • PS5 – balanced mode (requires 120/240 Hz and HDMI 2.1 screen): 2160p with upscaling, 40 fps, standard radius track
  • PS5 PRO – performance mode: 2160p with upscaling, 60 fps, Ray Standard track
  • PS5 Pro – Fidelity mode: 2160p with upscaling, 30 fps, extended trace of rays
  • PS5 Pro – balanced mode (requires 120/240 Hz and HDMI 2.1 screen): 2160p with upscaling, 40 fps, trace of extended rays

Specifics have not been provided on how the game on Xbox will work. Since the information was released on the PS blog, it was concentrated only on PS5 and PS5 Pro.

Assassin’s Creed Shadows arrives on March 20 for PC, PlayStation 5 and Xbox Series X |

Source: Terra

You may also like