Understand the feud between Marvel and its visual effects artists

Understand the feud between Marvel and its visual effects artists

Behind the scenes at Marvel movies, a battle is underway between the company and the visual effects artists, with the latter’s complaints surfacing recently.

Last month, director Taika Waititi made a joke during a video depicting a scene from “Thor: Love and Thunder” for Vanity Fair that ended up not going well with the visual effects artists who worked on his film.

Waititi joked about his character in the film, Korg, a creature made in CGI. The director, who played the character in the film, said the creature looked “real” and asked “Do I need to be bluer?”

After his comments made headlines around the world for appearing to mock the work of the professionals who have worked for him, several Reddit forums began discussing shared experiences among visual effects artists who have worked with Marvel since. 2012. Among other things, they complain about bad pay, overwork and lack of recognition.

An anonymous visual effects artist who has worked on Marvel projects told CNET: “Working on Marvel projects ends up being incredibly stressful, and this is a widely known problem in the visual effects industry, not specific to anyone. visual.

Even before this recent conflict went public, there were already comments on Marvel’s bad reputation for employing visual effects artists, including reports of workloads of 60 to 80 hours per week, for “multiple months in a row.”

This information was given to CNET from a visual effects artist, who further stated, “I had to comfort people crying at their desks late at night because of the simple pressure involved, and usually my colleagues would call me with anxiety attacks,” the source said. “I have personally heard from many artists asking to avoid the Marvel series in their future work.”

Another unnamed professional said, “I’ve worked on numerous projects for Marvel and other supporting films. For many years I have worked long hours, mostly without pay. Not anymore. I never work for free, nor do I work all night for a perceived emergency. “

Among the visual effects artists’ complaints with Marvel, there are three main ones: requests for work that is practically finished long before the time requested by other clients; high pressure environments that lead to burnout and low morale; and low budgets that pull more experienced and expensive workers out of future Marvel projects.

The problem doesn’t stop there, and another factor is the constant changes in the desired result, with gigantic changes required at the last minute. “We literally made up whole third acts of a movie a month before release because the director didn’t know what he wanted,” a source on Marvel in general said. “Disney, the mother of Marvel, is also much easier to work with their live-action films.”

Marvel Studios has an increasing amount of projects going forward and visual effects are a key part of these future films and series. Meanwhile, these professionals who are increasingly vital to the film industry and fundamental when it comes to productions involving superheroes, are increasingly speaking out against Marvel and calling for a change.

However, it’s hard for Marvel to really take the pressure from visual effects artists, as it offers the media companies it works with an almost infinite amount of work. “Marvel has several blockbusters in a row and studios that don’t satisfy them risk losing a lot of work,” said one effects artist. “So they don’t push as hard as they would with other customers.”

The post Understanding the feud between Marvel and its visual effects artists first appeared on Olhar Digital.

Source: Olhar Digital

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