‘Zombie kiss’ that happens in the second episode does not happen in the game of The Last of Us, released in 2013
[Atenção: spoilers de The Last of Us abaixo]
With the airing of the second episode of The Last of Us at HBOtitled “Infected,” one scene in particular attracted a lot of criticism and negative attention: a “zombie kiss” that happens to TessInterpreted by Anna Torv. During an interview with Entertainment Weekly, Craig Mazin and Neil Druckmanncreators of the 2013 adaptation of the game, explained this unusual moment.

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It is worth remembering how, in the original material, Tess dies shot by PHEDRA after being infected by a clicker (which represents the third stage of yeast infection Cordyceps). In the series, the character was also bitten, but dies after exploding the Congress of Boston, which begins to be invaded by dozens of infected people.
However, before that happens, an infected realizes Tess standing in a corner, and slowly walks over to her and starts putting some sort of tendril directly into her mouth. “These things don’t have to turn violent unless you’re stopping them from spreading. [a infecção] even more,” said Druckmann, director of the chapter in question and creator of the original game, to EW. “It’s realized in this beautiful but horrible way, with Anna.”
It’s worth remembering how the tendrils are a completely new element in the franchise. Compared to the game, they replace the spores that infected humans through the air. However, the idea of this organ came up during the pre-production of the game, but it was discarded – until it was reused in the TV series. HBO starring Pedro Pascal (Joel) and Bella Ramsey (Ellie).
“Craig smartly said, ‘What can we do to further separate our infected from the zombies?’ It’s more than just a bite. There’s something more going on,” continued Druckmann. “I wish we had that ‘aha’ moment right away, but we thought of so many different things they could be doing. Some of them were pretty weird.”
And the tendrils created another new concept for the series in relation to the game: the hive mind effect. That is, if an infected person sees you somewhere, others in the area will know of your presence and will go to you. Second Druckmannthis idea “seemed appropriate for how this thing grows on the walls of the environment, how it would come out [dos infectados].”
We thought it was really cool. It’s very visual and very scary, which I love,” he said. Craig Mazin.
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Source: Rollingstone

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